h
 
New Crosshairs  --  Replace / Redesign 
 

 

rl2.gif (4312 bytes)
 
bullbkgd.gif (1097 bytes)

Quake 3 HUDs

If you don't care for the HUD numbers that come with the game maybe these will help.
Yes, there are pics here.  Wait for 'em to load.  Extract the pk3 file from the zip into your baseq3 folder.  And remember, your game will use the default HUD when you join a pure server.

The HUD can also be adjusted in various ways from the console or a config file.
See the commands below.

q3hud2b.png (78607 bytes)
Semi-Transparent - q3hud2.zip - 5kb -  by rjdriver
q3hud7.png (75316 bytes)
Outline Only - q3hud7.zip - 5kb - by rjdriver
q3hud5a.png (80828 bytes)
Smaller Font #1 - q3hud5.zip - 5kb - by rjdriver
q3hud6a.png (84204 bytes)
Smaller Font #2 - q3hud6.zip - 6kb - by rjdriver
sobhud1a.png (74939 bytes)
Essobie's HUD - sobhud1.zip - 5kb
Or get Essobie's entire custom HUD pak which includes 9 new crosshairs,
New Console graphics,
Lightning Gun Effect Graphics,
Railgun Effect Core Graphic,
Teamplay Triangle (Green instead of Yellow)
Chat Balloon
- sobpak7.zip  - 56kb
CONSOLE COMMANDS FOR ADJUSTING THE HUD
      cg_draw3dicons 0\1
0 = changes all three 3d icons to 2d 
1 = enables all 3d icons 
cg_draw2d 0\1
0 = removes ALL HUD ITEMS including the crosshair and frag count
1 = enables ALL HUD icons
cg_drawicons 0\1
0 = removes ammo, player, and armor icons only
1= enables 3d icons
cg_drawstatus 0\1
0 = removes ALL HUD ITEMS EXCEPT the CROSSHAIR & FRAG COUNT
1 = enables HUD icons

back to the top