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Crosshairs for Quake 1 |
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Remember how you found out there even was a crosshair in Quake? It's not there in the Options menu. For most of us it was word of mouth, newsgroup, messageboard, or somebody's web site. If you bothered to wade all the way through the readme.txt file, you might have seen it mentioned as one of the features added in the v0.94 beta. "Added unsupported crosshair option ("crosshair 1" from console)". But that was it. |
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I'm still not sure that Id Software understood the full scope of the phenomenon they had just unleashed upon the world when Quake arrived. Even the mouselook command had to be activated from the console or a config file rather than the options menu; and the off hand, by the way type of comment that "yes, you can play Quake over the Internet"(prime candidate for understatement of the decade!) that was buried in the Network Subsystem Documentation section of the techinfo.txt file just reinforces that view. But here we are four generations of the game and many years later. People are still playing (and just discovering) it, and hundreds of Internet servers are running it or one of it's many offspring 24 hours a day all over the world. |
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HOW TO ACTIVATE THE QUAKE CROSSHAIR |
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The crosshair in Quake is really just the PLUS (+) sign from the character set that the game uses for onscreen messages. Which is why it's limited to the small size. There are two ways to start it:
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1. |
Bring down the command console with the tilde (~) key, type crosshair 1, and hit Enter. |
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-- OR --
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Add the command to your autoexec.cfg file. If you don't already have such a file, create a text file with Notepad or any word processor and name it autoexec.cfg. Inside it type the command, crosshair "1". Put the autoexec.cfg file in the quake\ID1 folder. |
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With the first method, you'll have to type that command each time you start the game to bring out the crosshair. With the second, the game will execute the command for you automatically each time it starts.
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HOW TO REPLACE THE QUAKE CROSSHAIR |
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The crosshair is contained in the gfx.wad file inside the pak0.pak. Gfx.wad holds all the console text characters, the hud numbers and icons, and many other small graphics -- 127 files in all. But you don't need to mess around inside it. The replacement crosshairs here are built into gfx.wad files that are all identical to the original, except for the crosshair itself. Installation is slightly different for regular NetQuake than it is for Quakeworld. See below. |
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NETQUAKE: You'll need to get a copy of Pak Explorer (or other pak file editing tool) to open the pak0.pak file inside the Quake/ID1 folder. See the Create a New Pak instructions in the Quake 2 section for info on how to set up Pak Explorer. When you open the pak0, you'll immediately see the gfx.wad file listed in the right window. Right click it and rename it to anything you like. Exit Pak Explorer. The change will automatically be saved. Now download any of the replacement Quake crosshair files below, rename the file to gfx.wad and place it inside your ID1 folder. To restore the regular crosshair, delete the gfx.wad file you added, and rename the original file in the pak0 back to gfx.wad. |
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QUAKEWORLD: Download a crosshair file from this page, rename it to gfx.wad, and put it in your QW folder. The game will ignore the gfx.wad file inside the pak0.pak. To restore the regular crosshair, remove the gfx.wad file from the QW folder. |
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The first 9 created by rjdriver.
The 10th , the open red cross,
created by Dr Banzai |
click a pic to download |
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CROSSHAIRS FOR EZ QUAKE - Next Page |
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